AI Insights · Timothy · April 2024
Top 5 Puzzle and Riddle Games on Android in Slovenia - Q1 2024
In the first quarter of 2024, the top puzzle and riddle games on Android in Slovenia showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at the trends.
In the first quarter of 2024, the top puzzle and riddle games on the Android platform in Slovenia exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of each app based on data from Sensor Tower.
Puzzlio from IT Networks DOO saw its weekly revenue fluctuate, peaking at around $54 in mid-January before stabilizing around $32 by the end of February. Despite an initial download count of 14 in the first week of January, downloads dropped to zero for the rest of the quarter. The app maintained a consistent decline in weekly active users, from 123 at the beginning of January to 103 by the end of March.
Brain Test: Tricky Puzzles by Unico Studio experienced modest weekly revenue, consistently earning around $3 throughout the quarter. Weekly downloads began at 497 in early January, dipped slightly mid-quarter, and ended at 324 by the end of March. Active users showed a downward trend from 2957 in the first week of January to 2146 in the last week of March.
Brain Test 4: Tricky Friends also from Unico Studio, had a steady weekly revenue of about $2. Downloads varied significantly, starting with 155 in the first week of January, spiking to 755 in the second week, and then fluctuating to end at 192 in the last week of March. Active users saw an overall increase, starting at 846 in early January and peaking at 1625 in early March before settling at 1359 by the end of the quarter.
Brain Test 2: Tricky Stories maintained a consistent weekly revenue of $1. Downloads showed an up-and-down pattern, beginning with 167 in the first week of January, dipping mid-quarter, and rising again to 219 by the end of March. Active users displayed a similar pattern, starting at 370, peaking at 455 mid-quarter, and ending at 431.
Brain Test 3: Tricky Quests had no recorded revenue during the quarter. Weekly downloads were relatively low but stable, with a peak of 98 in the second week of January and ending with 76 in the last week of March. Active users showed a gradual increase from 149 in early January to 215 by the end of March.
For more detailed insights and data, visit Sensor Tower.